100 Bullets is an Eisner and Harvey Award-winning comic book written by Brian Azzarello and illustrated by Eduardo Risso. It was published in the USA by DC Comics under its Vertigo imprint and ran for one hundred issues. Both the writing and artwork in 100 Bullets exemplifies the noir and pulp genres. It presents morally ambiguous stories with dark realism. Consistent with noir convention, most of the characters are deeply flawed. (1)
The initial plot of 100 Bullets hinges on the question of whether people would take the chance to get away with revenge. The mysterious Agent Graves approaches someone who has been the victim of a terrible wrong, and gives them the chance to set things right in the form of a nondescript attaché case containing a handgun, 100 bullets, a photograph of a person, and irrefutable evidence that this person is primarily responsible for their woes. He informs the candidate that the bullets are completely untraceable: any police investigation that uncovers one of them will stop.
Though all of the murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for taking up the offer, and appear to receive nothing other than closure for their actions. Several people have declined the offer. (2)
I think that the whole concept of people being given an opportunity to seek revenge for the actions is fascinating. However, what I really like about the 100 Bullets graphic novel is the drawing style. The varieties of angles that are portrayed in the screens are really inventive, original and charismatic. These are definitely concepts that I would like to utilise within my own animation.
Sources used within this post
(1) http://en.wikipedia.org/wiki/100_bullets
(2) http://en.wikipedia.org/wiki/100_bullets
Monday, 27 April 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment