Honey, I Shrunk The Audience is a 3-D film at several Disney theme parks themed to the Honey, I Shrunk the Kids film series. It first opened at Epcot's Imagination Pavilion in 1994, Disneyland in 1998, and Disneyland Paris in 1999.
When I was younger I saw this amusement at Disneyland Paris. This had a lot of impact, as I vividly remember the experience to this day. The were several times in the film where the characters in the film would interact with the audience, i.e. when a dog sneezed on the screen the viewers got a blast of water to the face. Another example of this is when a mechanical fault occurs which resulted in the chairs beginning to vibrate suddenly as if something was going drastically wrong.
This type of cinematic viewing is incredibly immersive, and is very similar to the elements that I would like to incorporate into my concept.
The technology of getting the film to interact with the audience is a motion simulator. A motion simulator or motion platform is a mechanism that encapsulates riders and creates the effect/feelings of being in a moving object. One example would be a theme park ride, which simulates flying by using a projection screen in front of the seats you ride in. (wikipedia.org/wiki/Motion)
The main philosophy was that the film interacted with the audience. However in my concept the audience will be interacting with the film and vice versa. I will be doing this with the technology of using “motion sensors”. This will enable the viewers to actually interact with the content rather then simply getting a generic reaction from the screen.
Sunday, 30 November 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment